![]() But for the soundtracks, I felt that they were lacking in soundtracks it failed to keep me pumped up in battle and it failed to make the whole game feel more immersive. I love the artwork of the CGs they are all very pleasing to the eye. So in conclusion, there were its positive and negatives for the gameplay but overall I do like the fact that there were details that are being paid attention too and I did enjoyed crawling through its dungeons. How long panic and flow last depends on the character’s mentality stat. If she has a skill which costs 10 CP, she can use it while flow is active. It also allows her to use skills that cost 1 or 2 CP at no cost. While flow is active, she gains a 25% bonus to her hit, dodge and critical chance. When her CP reaches to 10, she gains the flow condition. ![]() While she is panicking, she suffers a 25% penalty to her dodge, hit and critical chance. When a character’s CP reaches to 0, they gain the panicked condition. There was a large amount of detail lets take for example “CP” or concentration power. Of course despite having that as a form of annoyance to me I think that the there were some redeeming values in its gameplay. Which obviously sucks especially when you are fighting a boss character and you are going to lose to it just simply because I have to guard because there are no other options available to me. Because after guard, having no way to recover health once my turn is over despite recovering “AP” to attack I will not have any form of chance to even attack because I will be dead by then. So let’s make it a situation where I am at 10 health and the opponent is also at 10 health and I have no “AP” left to do an attack and I would be forced to use guard skill which translates to death regardless of what I do. But what ticks me off is that in battle there is almost no way to recover health, you can’t even use health potions during combat that were bought from the shop at town. I would like to point out “Guard skill” first of that skill is useful of course because using that skill it lets me recover “AP” points so that I can spend them to attack BUT the guard skill does not recover health which is fine. I have the option of strong attack, weak attack, guard and some other spells. The very first problem is that the combat system that has been implemented into Sakura Dungeon sometimes feels a pain in the ass to deal with. Pretty simple to understand? Okay so let’s go into some points I would want to point out. When a character does not have enough AP to use a skill, the guard skill allows them to recover AP only and no VP will be recovered. When you enter combat, the AP of each character starts off between 40% to 80% of their maximum AP. ![]() A battle skill costs AP to take an action in her turn. When a character’s clothes are damaged, their recovery rate is halvedĪP or Action point. When all characters in your party are knocked out, the game is over. When a character’s VP reaches to zero, they are knocked out and can no longer fight. One of the most important mechanics of Sakura Dungeon is the ‘capture’ mechanic, where the player will be able to capture monster girls they encounter and add them to their party. So lets look at some of the most important and basics of Sakura Dungeon first. Before I continue I opted not to compare these 2 with each other simply because it is unfair because Demon Master Chris is a game that is few years old and Sakura Dungeon is new. The gameplay of Sakura Dungeon shares a huge resemblance to Demon Master Chris a doujin dungeon crawler game. Together, they will unearth great treasures, reveal secrets and hidden rooms, and recruit monster girls to fight by their side…all while avoiding traps, fighting off dangerous enemies and bosses across multiple floors, and uncovering the devious plans of the new dungeon lord. She soon discovers that it was the heroic knight, Ceri, who dared to wake her from her slumber, and after a brief fight and “negotiation,” Ceri decides to join her on an adventure to reclaim the dungeon! ![]() In this story players will assume the role of Yomi, an ancient fox spirit who awakens after several hundred years of deep sleep to find that possession of her lovingly made dungeon has been taken from her! As if that wasn’t enough cause for alarm, Yomi has also been robbed of her power, leaving her weak and vulnerable. Developed by winged cloud and published by Sekai project on steam. Sakura Dungeon is a first-person dungeon crawling RPG with visual novel elements set in a fantasy world where monsters and humans have been at war with one another for generations, but it leans towards more heavily on dungeon crawler aspect. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |